top of page

When we start...

This initiative first started in 2017 as a teacher community called "eLearning Community of Practice". It aimed at bringing teachers who share the same interests in eLearning together to facilitate the dissemination of good practices and strategies. Up till 2019, six interest groups of different eLearning themes were formed.

To cover a wider range of teaching interests and innovations, it is now reformed to "Teaching and Learning Community of Practice" (T&L CoP).

2016-
2019

Before the reformation, there were six interest groups on eLearning:

  • Educational Emerging Technologies

  • Enriching Classroom Interactions and Learning with Technology

  • Flipped Classroom and Blended Learning Pedagogical Explorations

  • Learning Opportunities Outside Classroom with Technology

  • Micro Module Courseware Development (MMCD)

  • Technology in Improving Learning Spaces

2019-2022

It wasrestructured and expanded to the following special interests groups (SIGS) with refined and newly added interests:

  • Online, Hybrid and Blended Learning Pedagogical Explorations

  • Gamification and Game-based Learning

  • Curriculum Design and Development 

  • Application of Immersive Technologies (e.g. Virtual Reality, Augmented Reality, Extended Reality)

  • Artificial Intelligence (AI) for Education

  • Micro-module and Courseware Development 

  • Learning Opportunities Outside Classroom with Technology (e.g. Location-based learning) 

  • Teaching and Learning for Social Good (e.g. Service Learning, Social Entrepreneurship and Global Citizenship) 

  • Assessment for Learning 

  • Design and Enhancement of Communal Classrooms

2022 onwards

It is now restructured and expanded to the following special interests groups (SIGS) with refined and newly added interests:

  • Online, Hybrid and Blended Learning Pedagogical Explorations

  • Gamification and Game-based Learning

  • Curriculum Design and Development 

  • Application of Immersive Technologies (e.g. Virtual Reality, Augmented Reality, Extended Reality)

  • Artificial Intelligence (AI) for Education

  • Micro-module and Courseware Development 

  • Learning Opportunities Outside Classroom with Technology (e.g. Location-based learning) 

  • Teaching and Learning for Social Good (e.g. Service Learning, Social Entrepreneurship and Global Citizenship) 

  • Assessment for Learning 

  • Design and Enhancement of Communal Classrooms

yellow-dashed-line-on-empty-asphalt-road-2021-08-26-23-02-59-utc.jpg

Project Team Members

Photo_Paul Lam_2022.png

Professor LAM Lai Chuen, Paul

Centre for Learning Enhancement And Research, The Chinese University of Hong Kong

Photo_LAU Sin Nga Ann_Feb 2022.JPG

Dr. LAU Sin Ngan, Ann

School of Biomedical Sciences

The Chinese University of Hong Kong

Photo_Fred Ku_Mar 2022.jpg

Dr. KU Kei-tat, Fred

​Dept.of Decision Sciences and Managerial Economics

The Chinese University of Hong Kong

Photo_Frankie Lee_CoP_2023.jpg

Dr. WONG Kwan Kit, Frankie

Geography and Resource Management

The Chinese University of Hong Kong

Isabel Hwang_2023Feb.jpg

Dr. HWANG Shui Shan, Isabel

School of Biomedical Sciences

The Chinese University of Hong Kong

Photo_Wong Wai Tat_CoP_2023.jpg

Dr. WONG Wai Tat

Dept. of Anaesthesia and Intensive Care

The Chinese University of Hong Kong

avatar-01_13.png

Ms. LIN Hiu Yi, Vienne

Research Associate

Centre for Learning Enhancement And Research

The Chinese University of Hong Kong

Ms. TSOI Hiu Ching, Cherry

Project Assistant

Centre for Learning Enhancement And Research

The Chinese University of Hong Kong

CareerAvatar02_AI-Flat.png
Photo_LAU_Wing_Sze_Josephine_Portrait_ed
christopher_see_round.png

Dr. Christopher SEE

School of Biomedical SciencesThe Chinese University of Hong Kong

Dr. LAU Wing Sze, Josephine

School of Biomedical SciencesThe Chinese University of Hong Kong

bottom of page